Drash ☥ The Mines of Mt. Drash II ☥ Mondain's Gate to Hell ☥ The Unholy Holeĭardin's Pit ☥ Dungeon of Doom ☥ Dungeon of Fire ☥ Dungeon of the Snake ☥ Dungeon of Time ☥ Mines of MoriniaĪmbrosia ☥ Ambrosian Shrines ☥ Isle of Fire ☥ Mt. The Pillars of Protection ☥ The Tower of Knowledgeĭeath's Awakening ☥ The Dungeon of Doubt ☥ The Dungeon of Montor ☥ The Dungeon of Perinia Lands of Lord British (or "Sosaria" in Ultima III)īritain ☥ Dawn ☥ Death Gulch ☥ Devil Guard ☥ Grey ☥ MontorĬastle of Lord British ☥ Castle of the Lost King Underworld Dragon’s Ultima III transcript. Should thy party choose to enter this heathen pit, select thy path with care, for it will lead either to great fortune or to thy death. I did not tarry, though, nor care to investigate the tales. Rumours abound here, of hidden paths that lead to great stores of valuable treasure. All were well-stocked with merchandise available for those who could pay the price. The table repeats every 16 monsters (with 2 rows never used), which explains why such difficult monsters like Floors or Grasses only get you a few XP. I did visit the pub, of course, as well as the armoury and the weapons shop. The Ultima III monochrome, CGA, and EGA tileset The index within this character set is also used to index the XP table. Such brazen robbery, however, would eventually alert the guards if it were not perpetrated by an expert thief, and a clumsy burglar could soon find himself overwhelmed in Death Gulch's narrow streets.įew travelers venture to this hold of death, but those who pass its gates find much to see. A desolate and unwelcoming settlement, Death Gulch was a haven for criminals and thieves. Honest adventurers would find little of value in this barren stronghold, although a dishonest and crafty explorer could make a small fortune at the local armoury. Ultima III: Exodus (NES) Part 5 Fawn, Moon, Gray & Death GulchWith my new boat that I kinda left at Britain since episode. Its so-called " guards" were brutal and corrupt strongmen, requiring bribes before they would admit foreigners past the city's fortifications – and a travelering wander into Death Gulch's hidden corners would find that dark creatures dwelt in the volcanic recesses of the mountains surrounding the town. The only walkthrough Ive seen for Ultima III is from the 'Mines of Moria', an old Apple II pirate BBS - its basically a chopped up version of this edition, with various stupidity and. A desolate and unwelcoming settlement, Death Gulch was a haven for criminals and thieves. Ultima III Walkthrough This walkthrough is taken from an excellent old adventure guide, The Book of Adventure Games (Arrays, Inc.
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